Got to throw down two games tonight in our weekly game night and I am playing City States for the first time. I am 100% positive that the new update next week will suck me back into my one true love (Sorcerer Kings) But for now I want a few games with another army and painting a few models of a different faction.
The truth is, I love Inquisitors so I played a list that was aptly named after some Trench Crusade goodness.
My List!
=== The Last Argument of Kings ===
The Left Hand Path [2000/2000]
The City States
== Eidolon [130]: Hephaestian Alloys
- Inquisitors (3) [180]:
- Inquisitors (3) [180]:
- Inquisitors (3) [180]:
- Hephaestian (1) [240]:
== (Warlord) Aristarch [165]: Blades of Eakides, Inscription of Impact Resistance, Long Lineage
War Chariots (Flogobollon//Skorpios) (2) [260]: Flogobollon
Hoplites (6) [275]: Dorilates, Minotaur Haspist Auxiliary
Selinoi (3) [130]:
Talos (1) [260]:
Vs. Spires
My first opponent was our local vanguard, a close friend and a master of nonsense, a spires player who brought a High Clone Executor in some vanguard clones, two MSU desolation drones, two MSU bound clones, and two siegebreaker behemoths (The things that Talos and Hoplites love to see), and very importantly two MSU of Styrx, my nemesis.

Per usual I was really really locked in by the Stryx, they didn’t end up killing anything but they did keep me annoyingly in my half of the table.


Why dice, Why

Mid game sees me finally crawling my way past the stryx just to eat approximately one bajillionty damage on my opponents supremacy turn against my talos cause I roll really badly when the opponent has deadly blades. Talos did live to score me the zone twice but it was a bad time.

At the end of this round my opponent feels a bit of my scenario pressure and the pressure of the chariots on the flank (He had nothing else coming in and those two chariots and the left inquisitors were going to just have free reign). He pushed aggressively with his first Seigebreakers doing a march charge with both and not really doing anything with the impacts, and we ended round 5 even on points but with me ahead on scenario with some serious pressure on his backline. Both chariots were past his Line of Sight peppering sides and flanks and the unpainted inquisitors were in the flank of the desolation drones thanks to the power of strat stack and a decent charge roll.
He receives a call from his wife and needs to head home so we do some quick mathing out and talking out and we decide that he would potentially lose by a narrow margin due to me carving out and killing everything in his backline and getting a scenario lead due to that. I have more scoring pieces left and I would kill at least one murder shrimp. Obviously he still had a solid chance of winning so there is no way to know for sure but that is what we talked about.
A great game that was sadly cut short but was still a ton of fun! Onto the next one!
Vs. Wadrhun!
Oh Wadrhun, You’re so strong.
My opponent is one of the better players in our meta and, according to PBG rankings, one of the better players in the world. I think last I heard he’s pretty close to making it to worlds this year? But who knows. That’s a realm of awesome I have not yet arrived in.
His list is a bit of a fun one, two thunder chieftans, 4 MSU thunder riders, two braves, slingers and predator, and an Apex.

Bow goats do like….weird amounts of damage this game and he ends up having to commit the apex predator to them to just stop the damage. But I played my inquisitors really poorly here, With only one block of slingers I should’ve just marched up my hoplites and used my inquisitors afterwards, but I let the zoomies get to me and I sent them way too far forward.

We danced around each other for a few rounds but sadly he was getting ahead on scenario and I had to eventually enter the march charge range of the thunder riders. Looking back I should’ve A: Looked at his list and saw only one slingers unit and just sent both chariots and the bow goats into them B: Played inquisitors differently, especially the eidolon and his hunted ability. Both games saw me do nearly nothing with that rule. C: Talos died too quickly each game. Both my opponents knew how to deal with him and played it excellently.

We called it here, I had next to nothing and even though I would kill the apex, I couldn’t get through the thunder riders and he had such a scenario lead. I was tired, I didn’t read the scenario and didn’t realize the close zones were not worth points so I very much mispositioned my chariots and other units thinking they would get points and pepper units.
Closing Thoughts
List changes:
I really like the Eidolon and Inquisitors, both in a fluff/aesthetic side and the gameplay side. They are fast, mean, and deceptively tanky. I did not love the Eidolon inside a unit of Inquisitors. So I changed my list around a bit.
An Iteration of the List!
=== The Last Argument of Kings ===
The Left Hand Path [2000/2000]
The City States
== Eidolon [140]: Anticythian Alloy Gears
- Inquisitors (3) [180]:
- Inquisitors (3) [180]:
- Inquisitors (3) [180]:
- Clockwork Hoplites (4) [260]:
== (Warlord) Aristarch [140]: Atalanta’s Spear, Expert Scouts
War Chariots (Flogobollon//Skorpios) (2) [260]: Skorpios
War Chariots (Flogobollon//Skorpios) (2) [260]: Flogobollon
Thorakites (4) [180]: Minotaur Thyrean Auxiliary
Thorakites (5) [220]: Minotaur Thyrean Auxiliary
I love the Eidolon handing out hunted inside the insane safety of 4 clocklites, and then my little Jekyll and Hyde cruise missiles going to town. 4 Chariots feels really cool. I don’t know if two more chariots are better than a Talos, but it’s worth a test and I have a lot of cleave in the list now and a lot more early game pressure. Also It’s WAYYYYY Faster for the infantry and brutes. Even with the potential changes coming to fluid formation I think this is a much better list. The anvil is now the clocklites, and it is much tankier and quite a bit killier, and stupidly fast with the masteries and upgrades I have for them. It’s 12 cards before strategic stack. Lots of good things going on.
Gameplay wise I learned a lot about CS (As you would expect from the first time playing them) I felt really in control of the tempo of the game with strategic stack and I used it a lot and really liked what it did for me. There were multiple key rounds where I knew my opponent would have to activate units he really needed to do work before my stuff would activate and be in range and coming from Sorcerer Kings that felt really mean. I messed up the order of my units, I didn’t read a scenario, and a few other key mistakes messed me up, but all in all I really like City States. I needed to put the movement buffs onto my anvil units to get them onto the zones faster but there is some good bones to this list in my opinion. Also I really need to stop taking 19 damage on my Talos from deadly blades 😛
Thank you again for reading! I use this as an opportunity to reflect and learn about my games, to improve, and to blow off some steam. Feel free to reach out with any questions or suggestions. I am Arrest on the conquest discord and arrest_paints on Insta.