Guest author Massimo brings us some sweet tech for the 100 Kingdoms in Conquest: The Last Argument of Kings!
Nords are a diverse faction when it comes to ‘types’ of creatures you can bring to bear. We’ve all seen the brutal Jotnars on the table, acting as a massive hammer to bring down on your opponents forces in the later game. Ugr make for a reasonably solid, more elite choice with high damage andContinue reading “Trolls: Learning Nords”
Ben dives deeper into the lore of the Wadrhun in part two of the series. Learn about the subfactions that make up the Wadrhun and some of their more unique designs.
The Hundred Kingdoms can make some pretty solid characters; I talk a bit about kitting out the Noble Lord as a combat character in this article, and building Chapter Mage’s or Theist Priests as magical murder machines is always a good time… but I would say they don’t hold a candle to the brutality ofContinue reading “The Living Legend: Learning Nords”
So yeah, I picked up Nords. The first thing to look at regarding Nords is their unique army rule, Blood of the Einherjar. This is an immensely powerful rule that mainly changes how your opponent has to think about assaulting a Nords army. In short, an damaged Nord model/regiment gets extra attacks, and a NordContinue reading “Blood of the Einherjar: Learning Nords”
Ben gives a lore primer for the Wadrhun faction from Conquest: The Last Argument of Kings by Para Bellum Games.
My early forays into Hundred Kingdoms went about how you would expect: how many Household Knights can I put in a list, please? This meant a lot of use of the Noble Lord, but typically his mounted variant, who can hop into a regiment with his beloved Knights, has an amazing Supremacy for them thatContinue reading “Learning to Love the Noble Lord (Infantry)”