Good morning nerds! I got to play a game of SCTMG today and it just threw gallons of gasoline on the fire of “I NEED MY MODELS TO GET HERE DANGIT” I returned to my tried and true Raynor’s Raiders, I just…I don’t know how or why, but I love Terran. They’re way outside what I normally love but they have their hooks in me BAD.
Here’s my list
This is Jimmy

Just a good ole Fashioned Bio Ball. Lots of guns, lots of layers of defense, lots of killing potential even if you get engaged with me, but I am sacrificing some movement and tech pieces (Things like Dropship to place deploy things, and Proxy Barracks for the cheeky deployments), but I really wanted the high amount of CP.
My opponent, a wonderful gent from Germany I believe, rolled up with a pretty gnarly Protoss list
Opponents List

Protoss is a tricky beast, I would say they’re one of the most complex factions and their mistakes get punished HEAVILY. When you’re an elite army losing any one piece is brutal.
That being said, holy crap are Protoss TERRIFYING. They have a ton of very strong units with high HP, moderate damage, and High Supply (A blessing and a curse for sure). They are mobile, agile, and hostile.
After the Draft phase we have a mission of Gather Resources and Breach (my opponent chose the mission and I chose the deployment).
Round 1

Movement was pretty aggressive, I walk the two big blobs in (as I have to do), then reactivate them with Jimmy and 4 (Casually) CP, then Stimpacks with Life Support helping to clear damage and I move again. I was really hoping to kill the Pylon and take a major foothold in the center.
5 supply of Protoss walks in from the side leaving one supply open for shenanigans

I sadly was out of Line of Sight with my second Marauder by about 0.2 inches and only did 4 damage to the Pylon, other than that, we run our units forward. Adepts take the Shades towards the center and we call it a round!
Round 2

I block off any sort of “Warp Gate in my back side” tech (Learned that lesson early), do a cocktail of drugs with my Marauders and Marines, deploy two Raynor’s Raiders, and pop a late movement phase Ready for a Pickup to try and sneak some Jimmy value and get to use his orders. I’m not sure about using it this early, but it felt important.
My opponent moves and places his Adepts into combat with the Raiders, Deploys a unit of Zealots from the Pylon and Shuffles around the Middle Stalker with Artanis’s ability

I chose to just shoot the Sentries first, they can make my life miserable and I have no answer to forcefields. Zealots charge in and kill a few Raiders, then I start shooting stuff. Jimmy whiffs SO hard (Missing twice!) into the Pylon and now I’m feeling really dumb about committing so hard to it. I lose 2 Raiders in the middle and 3 down bottom. My opponent was fantastic with the adept combo of Move and Place into melee range gaining a lot of survivability and damage by doing that.
Medics are in good position but I have no CP! Too many Stims and Combat Shield activations, but it was important.

Melee happens and I lose a few more Raiders and he lost a solid amount of wounds/models thanks Drugs Stimpack! (Artanis has 2 left, a whole Zealot died, etc), the Adept shades are in very key positions and I am sweating a bit about points. The bottom flank has just completely collapsed and I know it, I feel the error of committing into the center so hard. (Might’ve worked out more had the Pylon died, but I still think it was a giant error)
Round 3

Movement is pretty straightforward, Adepts move and place into melee with the Marines and Medics up top, the center continues to be a BIG OLE BLOB, and the bottom is a frantic scramble to catch up. Looking back I probably should’ve brought both units of 6 man Marines down at the bottom. The 9 man Marine unit with Medic support probably just indefinitely holds the top.
There is a lot of “I activate this to do Stimpack” and Jimmy hands out some Crits to try and finish off Artanis

I move the Raider onto the bottom zone, requiring my opponent to respond in kind with his stalkers, I should’ve been a lot more patient with this move, potentially catching an error and sneaking that zone, but I allowed him to see my play early and counter it.
Top marines shoot the Adepts (To protect the Medics) and then both Medics and the floating top Marine unit gather resources. We are cleaning up the middle little by little.

Marauders kill Artanis in melee! Poor Mid Raiders have died, but the top is holding admirably (Like I said, should’ve put the other Marines on the bottom)
Round 4

Thanks to Jimmy letting them move twice, the marauders get a brutal line on the Stalker and a BIG error pops up here, instead of moving up as far as I could with the second move, I plant them there, LITERALLY 4.1″ away from the Stalker (Take a wild guess if that gets super punished) Just a simple mistake, bit of rust that I need to shake off. Jimmy comes up to the center and says “come and take it!”

NOTICE HOW MY MARAUDERS DO NOT SHOOT THE STALKER. HRMMMMM. ANYWAY. Lessons learned. Improvements made. Jimmy does 6 to the top stalker (I love his sniper rifle btw)

Man is it really hard to do anything to Combat Shield Marines with Medic Support. Like. Melee just bounces off of them. I gather a buncha resources and pass the turn
Round 5

Despite my heroic efforts doing *Checks notes* Many Gather Actions, I am unable to gain the points necessary. Jimmy drops the scan and kills the hidden stalker with a casual 9 damage of Surge damage (I love Jimmy’s sniper rifle) the Zealots up top actually fell back, and then got riddled with bullets by the 6 man Marine unit. I measured it out and the 9 man Marine unit (much depleted to 3 men) was actually able to Stim, Go Go Go! and make it to the top right zone and deny my opponent 2VP, but I had used my Barracks earlier in the round and didn’t have it available. Silly mistakes plague my silly mind.
We call it there, because I cannot catch him! We tally up all the points and the Protoss take the victory 25-23. I now have a ranked record of 0-1 😀
Closing Thoughts
First and Foremost this was a fantastic game, my opponent was great to play against and we had a great time. Sadly I think my errors really added up and I think I could’ve won this game if I just iron those out. My opponent played great! But I think this was a great deployment and Scenario for me and I let it slip away.
What I Did Well – Even with all my errors I kept it very close and had some clever plays, one of my favorites was shooting something with Jimmy’s Pistol to clear off the things in melee, then killing a Stalker with his Sniper Rifle (Man I love his Sniper Rifle).
What I Did Poorly – I wrote them into the report but there were a lot of little errors that really added up and when the margin of victory is 2 points, there is a lot of points that could’ve been scored if I hadn’t made those errors. Potentially game winning factors! I think the major piece though (And what my opponent and I talked about) was going so hard for the middle. I should’ve secured the bottom instead.
What My Opponent Did Well – Just a super precise, clean and well played game. Placements were done well, errors were minimal, scenario play was focused and the plan of attack was better. All in all a fantastic opponent both for the comradery sense and gameplay sense!
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